Surfacing Artist - skate.(Remote/Hybrid)
Surfacing Artist - skate.(Remote/Hybrid)
Multiple Locations: Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Toronto, ON, Canada • Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Los Angeles, CA, USA
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."
We are looking for an experienced Surfacing Artist to join the Skate team. You will report to Skate's Lead Surfacing Artist and work in collaboration with content creators working on the creation of levels, world-based features, and content creation techniques.
You will fulfill these job responsibilities:
Stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry in environment surfacing techniques.
Work with the Surfacing Lead, Art Director, Environment Director and Character Director on Visual Look Development projects to explore and align on surfacing art direction for both environments and characters.
Create high-quality stylized surfaces in a PBR rendering environment.
Gather and break down references into essential representative surfacing elements.
Contribute to both environment and character material libraries, and uphold quality across both.
Work with new and unfamiliar tools related to modeling, uv editing, baking secondary information, surfacing, and rendering.
Experience shipping surfacing content on 2-3 shipped game titles.
Have at least 3 years of experience.
High level of skill in procedural based surfacing workflows using software packages such as Substance Designer & Painter, Photoshop, zBrush, and Maya.
Production experience with modern real-time game engines such as Unreal, Unity, CryEngine.
Experience prototyping work with node-based shader networks in-engine is considered a plus.
A degree in Fine Arts, Visual Design, Animation, or related diploma or certificate.
Please submit a portfolio/demo reel link with your application.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
• Jersey City, NJ:
º $105,250 - $141,800
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550
• Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.