Artiste de matériaux sénior.e / Senior Material Artist - IRON MAN



Montreal, QC, Canada
Posted on Wednesday, September 20, 2023

Artiste de matériaux sénior.e / Senior Material Artist - IRON MAN

Location: Montreal, QC, Canada


Requisition Number:180227
Can this position be remote?: No

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Our motive is to create innovative action games within iconic worlds where every player feels like a hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community and each other by having transparent discussions, practicing an inclusive culture, and nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Senior Material Artist to join its Iron Man team using Unreal Engine 5. You will work with art Leads and Directors, lighting artists, environment artists, tech artists, and graphics engineers in the development of our physically based materials pipeline to bring the gameplay experience to life on our next AAA title.


  • Collaborate with the Technical artists and Senior texture artists, Directors, and Leads in defining, creating, and maintaining the PBR workflow and a material, filters, and surfacing library to ensure artistic and technical consistency of the texturing output at high quality and within engine specs.
  • Through sculpting, scanning, or from scratch in Adobe Substance and Adobe Suite, (or equivalent), create and integrate materials, and textures, as well as generators and Material functions to help achieve the art and creative direction.
  • Coordinate, create, and implement photogrammetry source assets within UE5 and edit materials for architecture and Props.
  • Collaborate with art, technical art, and engineering team members to determine the best surfacing strategy for the project and ensure the materials pipeline is efficient and performant.
  • Document and evangelize the material development pipeline and asset library to ensure team and external partners have clarity on best practices.
  • Focus on continual learning, research, and development of new approaches in the material generation domain.
  • Partner with Directors, Development Directors, and art leadership on maintaining scope and priorities through the phases of development.
  • Create materials using node graphs and keep them well-structured and aligned with Tech-art guidelines.
  • Determine and drives material graph standard across the project and ensure materials are scoped and used effectively.
  • Demonstrate an in-depth understanding of the game’s terrain system.

You have a Thorough knowledge of the game development process and:

  • 6+ years' experience as a material artist or environment artist in the video game industry.
  • You demonstrate expertise in Adobe Substance Suite (Painter and designer) to create complete libraries of environment PBR materials, generators, and textures.
  • You show great skills in sculpting details for Atlases and trims, organic blends and your materials bring life to any environment.
  • Experience implementing photogrammetry materials.
  • An eye for spatial composition, lighting, color, textures, and building believable scenes.
  • Ability to paint believable surfaces on baked assets, using industry-standard software (Substance Painter-Mari) with a great eye for material aging - weathering, storytelling, and context.
  • Examples of your knowledge of the material creation pipelines in UE5.
  • Willingness and ability to adapt to new processes and pipelines.

Portfolio Requirements:

A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. Please include as many tiled and one-to-one materials created using both procedural and 3d sculpted techniques.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.